Marvel’s Wolverine
I have nothing but pride in the amazing work my team has done for Marvel’s Wolverine. From grooms and head rigs to giant sentinels and reavers, from bloody claws to custom muscle sim work: the skill and ingenuity of the character & rigging department at Insomniac Games is on display. As lead character artist I do my best to make sure that the team has the time they need to polish every polygon and that we put our resources where it matters most. I work with the game directors and leads to coordinate a strategy to create one of the best looking Marvel games to date on the ps5. You can see some of my modeling, texture, and shader work in the hero suit and various damage and gore sequences. 
Huge thanks to my partners in crime: Makarand Nazirkar, Holly Price, and Alex Barnett. To the character and rigging teams: you are the best at what you do, and what you do….is really very nice.  
 
                         
            
              
            
            
          
               
            
              
            
            
          
              